【Hacker News搬运】砂光UI
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Title: Sanding UI
砂光UI
Text:
Url: https://blog.jim-nielsen.com/2024/sanding-ui/
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Post by: roosgit
Comments:
aetherspawn: This is so lost in Agile.<p>Engineers should get the time to “sand” their products, but we just don’t. If QA doesn’t make a ticket for the space between, it’ll never get fixed.<p>The customer probably notices this kind of a thing but it’s a miracle if the customer bothers to report it, and another miracle if it eventually turns into a ticket, and another miracle if someone prioritises it enough to spend time fixing it.<p>[In fact most companies have such opaque issue boards that as a customer I get so frustrated when I find a small issue or bug and have to spend like 50 hours back and forth to prove it’s a bug and actually get a ticket put in the tracker.]
aetherspawn: 这在敏捷中是如此的迷失<p> 工程师应该有时间“打磨”他们的产品,但我们就是没有。如果QA不为两者之间的间隔开罚单,它将永远无法修复<p> 客户可能会注意到这类事情,但如果客户费心报告,这是一个奇迹,如果它最终变成一张票,这是另一个奇迹;如果有人把它放在足够的优先级上,花时间修复它,这是又一个奇迹。<p>[事实上,大多数公司都有如此不透明的问题板,以至于作为客户,当我发现一个小问题或错误时,我会非常沮丧,不得不花大约50个小时来回证明这是个错误,并将一张票放在跟踪器中。]
xyst: I wonder what’s the most polished or “sanded” UI out there?<p>You would think FAANG would have a half decent UI and UX with the amount of money they have. But anybody that has used Amazon.com or AWS, GCP, or even Azure would beg to differ.<p>Personally, off the top of my head. The most polished UI/UX has to be “mcmaster.com”. I can find anything I need in what seems like a couple minutes.<p>Compare this to big box stores like “Home Depot”, “Lowe’s”. I can spend 10-15 minutes just trying to find the right size of screw, board, or whatever using their bloated sites. On mobile it’s even worse.
xyst: 我想知道最精致或“打磨”的UI是什么<p> 你会认为FAANG会有一个相当不错的用户界面和用户体验,与他们所拥有的资金相当。但任何使用过亚马逊、AWS、GCP甚至Azure的人都会持不同意见<p> 就我个人而言,从我的头顶上。最精致的UI;用户体验必须是“mcmaster.com”。我可以在几分钟内找到我需要的任何东西<p> 将其与“家得宝”、“劳氏”等大型超市进行比较。我可以花10-15分钟的时间,试着用他们臃肿的部位找到合适尺寸的螺丝、木板或其他任何东西。在移动设备上,情况甚至更糟。
ddtaylor: The goto tactic for this specific
<label>
problem is:<p><pre><code> <label>
Foo
<input>
</label></code></pre>ddtaylor: 针对这一特定问题的“goto”策略;标签>;`问题是:<p><pre><code><;标签>;Foo<;输入>;</;标签></代码></pre>
pentagrama: Is so important have people with that spark to see and fix those little UX issues, a good analogy used on UX design is papercuts for the user, not critical but it degrades user satisfaction.<p>To the author I will add that that radio button is not following the convension of a dot for the selected state instead of a check. Users may think at first sight that multiple/no selection is possible.
pentagrama: 让有这种火花的人看到并解决这些小的用户体验问题非常重要,在用户体验设计中使用的一个很好的类比是用户的剪纸,这并不重要,但会降低用户满意度<p> 对于作者,我将补充一点,该单选按钮不是按照所选状态的点而不是复选标记的约定。用户第一眼可能会认为;无法选择。
two_handfuls: Meanwhile, some other UI uses square boxes for radio buttons.<p>Or have a highlighted button but the enter key doesn't activate it.<p>Or there are three different menus all behind a different symbol (ellipsis, hamburger, kebab).<p>There is a lot of variance in quality. Those of you who polish your UI: you are appreciated. Truly.
two_handfuls: 与此同时,其他一些UI使用方形框作为单选按钮<p> 或者有一个突出显示的按钮,但输入键没有;t激活它。<p>或者有三个不同的菜单,都在一个不同的符号后面(省略号、汉堡包、烤肉串)<p> 质量差异很大。你们中那些润色UI的人:我们很感激你们。真的。