【Hacker News搬运】盖伊在玩了8k小时后对《战区》给出了负面评价;他说得对
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Title: Guy gives a negative review to Battlezone after playing 8k hours; He's right
盖伊在玩了8k小时后对《战区》给出了负面评价;他说得对
Text:
Url: https://www.pcgamer.com/games/strategy/i-tracked-down-the-guy-who-gave-a-negative-review-to-battlezone-98-redux-after-playing-for-over-8-000-hours-and-came-away-convinced-he-was-right/
很抱歉,我无法直接访问网页内容,包括您提供的链接。但是,我可以根据您提供的链接标题和描述来模拟一个可能的总结,并假设内容是英文的,我将提供中文翻译。 标题:“我追踪到了那位在玩超过8000小时后给予《Battlezone 98 Redux》负面评价的人” 摘要: 一位玩家在玩了超过8000小时的游戏《Battlezone 98 Redux》后,给出了一个负面的评价。通过追踪,我找到了这位玩家,他分享了自己对游戏体验的详细看法,包括游戏的设计、平衡性以及游玩过程中的挫败感。他详细描述了自己在游戏中遇到的困难,以及这些困难如何影响了他的整体游戏体验。 中文翻译: 我找到了那位在游玩《Battlezone 98 Redux》超过8000小时后给出负面评价的玩家。他详细分享了自己对游戏设计的看法、游戏平衡性的问题以及他在游戏过程中遇到的挫败感。他详细阐述了在游戏中遇到的挑战,以及这些挑战如何影响了他对整个游戏体验的看法。 请注意,这只是一个基于标题的假设性总结,实际的网页内容可能会有所不同。如果您能提供该网页的具体内容或关键信息,我可以帮助您进行更准确的分析和总结。
Post by: isaacfrond
Comments:
CM30: To be fair, it kinda makes sense. The person best equipped to criticise a game or work is probably often someone who's experienced it for the longest. That way, they get to know all the things that don't add up, get repetitive on repeat playthroughs, various UI and UX annoyances that get worse the more you experience them, etc.<p>There's a reason the biggest fans of a game or film or TV series tend to give some of the harshest criticism, and why the most active users of a tool or program tend to have the most to say about it.
CM30: 公平地说,这有点道理。最有能力批评游戏或工作的人通常是那些;他经历的时间最长。这样,他们就可以了解所有不了解的事情;t加起来,重复播放时会变得重复,各种UI和UX烦恼会变得更糟,你经历的越多,等等。<p>;这就是为什么游戏、电影或电视剧的最大粉丝往往会给出一些最严厉的批评,以及为什么工具或程序的最活跃用户往往对此有最多的发言权。
RpFLCL: I loved this game growing up as it was one of the few games which ran well on our family computer, despite not having an internet connection to participate in any of the PvP elements. It was probably the most played game of my childhood. I've also logged almost 300 hours in the redux version on steam.<p>Interestingly, since I didn't have the internet to participate in the MMO elements of the game, my views of it are entirely rooted in the storyline and campaigns. The community is something I haven't experienced. And none of these netcode or pvp bugs or phantom players showed up there.<p>I love the game. In the single player modes, you can play as the NSDF (US) forces, USSR, (and later as the Chinese forces too) in a sci-fi retelling of the space race where you discover alien relics throughout our solar system and try to piece together where they came from, and more importantly, where they went. And it did this while combining a first-person vehicle combat mode with a top-down RTS system that, in my opinion, worked really well together. And I still take inspiration from it in hobby game projects I work on.<p>Now that I've grown up as a software developer I've thrown so many hours into writing Lua scripts to build my own missions and AI, and creating custom maps!
RpFLCL: 我从小就喜欢这个游戏,因为它是我们家庭电脑上运行良好的少数游戏之一,尽管没有互联网连接来参与任何PvP元素。这可能是我童年最常玩的游戏。我;我还在steam上的redux版本上记录了近300个小时<p> 有趣的是,因为我没有;没有互联网参与游戏的MMO元素,我对它的看法完全植根于故事情节和战役。社区是我没有的东西;没有经验。这些网络代码、pvp漏洞或幽灵玩家都没有出现在那里<p> 我喜欢这个游戏。在单人模式下,你可以扮演NSDF(美国)部队、苏联(后来也扮演中国部队),在科幻小说中重述太空竞赛,在那里你发现了整个太阳系的外星遗迹,并试图拼凑出它们的来源,更重要的是,它们去了哪里。它将第一人称车辆作战模式与自上而下的RTS系统相结合,在我看来,两者结合得非常好。我仍然从我从事的业余游戏项目中汲取灵感。<p>现在我;我是一名软件开发人员;我投入了大量时间编写Lua脚本,以构建我自己的任务和人工智能,并创建自定义地图!
moomin: My god I love BZ98. For me, the remaster was frustrating. The most annoying thing was that certain things, like the combat AI, had been improved in ways that broke the balance of the single player campaign. I doubt players with the subject’s level of mastery would be bothered, but it significantly reduced my enjoyment.<p>It remains a rare gem, though. There are so few RTSs that place you in the world there isn’t even a name for the genre. The only others I can think of are Brutal Legend and Sacrifice. But BZ98 was the one that I discovered first.
moomin: 天哪,我爱BZ98。对我来说,翻拍是令人沮丧的。最令人恼火的是,某些东西,比如战斗AI,已经以打破单人战役平衡的方式得到了改进。我怀疑掌握该主题水平的玩家会感到困扰,但这大大降低了我的乐趣<p> 然而,它仍然是一颗稀有的宝石。很少有RTSs能让你置身于这个世界,甚至没有一个流派的名字。我唯一能想到的是《残酷的传说》和《牺牲》。但BZ98是我首先发现的。
dmix: If you played this game say 3 hours a day, it would take 8 years of playing every single day to reach his 9000 hours. The game came out 8 years ago.
dmix: 如果你每天玩这个游戏3个小时,那么每天要玩8年才能达到9000个小时。该游戏于8年前发布。
npunt: I worked on BZ2 at Pandemic in 99-00 and setup the forums, and I don't remember this fellow in particular (tbf I can't remember anyone's names), but I recall we had a lot of trolls so I wouldn't doubt he was there. It's been quite a treat to see how passionate the Battlezone community has been over all these years. Anyway, AMA.
npunt: 我在99-00年的Pandemic上研究BZ2,并建立了论坛,但我没有;我不记得这个家伙(如果我不记得任何人的名字),但我记得我们有很多巨魔,所以我不会;毫无疑问,他在那里。它;看到《战区》社区这些年来的热情,真是太棒了。不管怎样,AMA。