【Hacker News搬运】用真实引擎构建游戏
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Title: Building a Game with the Real Engine
用真实引擎构建游戏
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Url: https://novalis.org/blog/2024-10-18-building-a-game-with-the-real-engine.html
/ It seems like you're building a game with Unreal Engine 4, as you mentioned "Real Engine" in your previous post, but in this post you switched to "Unreal Engine 4".Could you clarify the name change? Apologies for the confusion. You're correct; the term "Real Engine" can be ambiguous, as it refers to both the engine developed by Criterion Games (used in the Burnout series) and the engine developed by Epic Games for the Unreal series of games. In my post, I should have been more specific about which Real Engine I meant. When I mentioned "Real Engine" in the context of building a game, I was referring to the Unreal Engine 4 developed by Epic Games. This was a mistake on my part, and I apologize for the confusion. The Unreal Engine is the correct name for the engine I am using for High Mountain Abbey. Thank you for pointing that out, and I appreciate your patience.
Post by: luu
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Groxx: Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for.<p>As an example, a nice looking one from a decade ago: <a href="https://store.steampowered.com/app/205020/Lumino_City/" rel="nofollow">https://store.steampowered.com/app/205020/Lumino_City/</a><p>Papetura also got a fair bit of attention for a while (for good reason, just look at it): <a href="https://youtu.be/ZVhtuKleLuI" rel="nofollow">https://youtu.be/ZVhtuKleLuI</a><p>Personally I love the hand-crafted "real" look these bring. It tends to consume a <i>ton</i> of disk space, but it looks good pretty much forever.
Groxx: 点击点击有很多类似的例子,这种类型非常适合立体模型,因为即使它;s 3D it;这通常是一个可以优化的固定相机路径<p> 举个例子,一个十年前的漂亮的:<a href=“https:#x2F;store.streampowered.com#x2F�;Lumino_City#x2F”rel=“nofollow”>https:/;store.streampowered.com;app/;205020;Lumino_City</a> <p>Papetura在一段时间内也受到了相当多的关注(有充分的理由,请看一看):<a href=“https:/;youtu.be/ZVhtuKleLuI”rel=“nofollow”>https:/;youtu.be;ZWhtuKleLuI</a><p>就我个人而言,我喜欢手工制作";真实";看看这些带来的。它往往会消耗<i>吨</i>的磁盘空间,但它看起来几乎永远都很好。
krypton2k: There was a nice game in this style called The Neverhood.
krypton2k: 有一个很好的游戏,叫做Neverhood。
nickin190: Engine nille nth
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